I want to create a water with fluid simulation. I found BP_FluidSim_01 in Water plugin which works perfectely for me. But it seems it has a bug which don’t allow you to make it work somewhere else than 0 height.
Here is how it works when BP_FluidSim_01 is at 0 height:
And here is how it works at 240 height:
The problem is that it’s reacting on BP_Dynamic_Force_Component only if it’s in 0 height even if BP_FluidSim_01 is higher. So it just ignores it’s height and calculating it at 0 height only.
I found this Water Level parameter in BP_Dynamic_Force_Component which I use for interacting BP_FluidSim_01, but changing this didn’t affect anything:
Help me please, I really need this effect. And thanks everyone for answer!