The event gets called, alas, it doesn’t play the animation.
I’ve never used blueprints, but my team member requested me to implement it right this.
It worked when the animation and rotation was handled by the code.
Probably! But don’t forget to connect the Update to Set Actor Relative Rotation ( as you connected Open Door Motion to Play from Start, otherwise Set Actor Relative Rotation will never be called.
Of course you could let them all have a common interface and just call Interact on them, but that was not your question so I’ll leave you to read up on the pros of interfaces.
Clicking on an openable will toggle it, stashable will collect it (destroy & show message)
Remember to right click uproject and generate the solution before running