Hi all. This is my first post here. I searched the forums and noticed the question has been asked couple of times in similar forms but none of the fix suggested worked for me.
Long story short, I have a scene with 6 different characters, all made the same way: imported skeletal mesh for body, metahuman head attached to the neck socket bone. In Sequencer, I assign imported fbx animation for body. 4 out of 6 characters work without issues. Remaining two (lets call them A and B) exhibit strange behaviour when the body part disappears.
Originally the issue was only with character B. After hours of trying to fix it I decided to delete it and start it from scratch, but I accidentally deleted character A (which was working until then) as well. SO I redid both of them and here is what issues Im facing:
Character A’s body disappears only when rendering through the MRQ (with path tracer), it looks just fine in the viewport even with path tracer on. Basically his head is floating in the air throughout the sequence.
Character B does a similar thing when his body disappears, but it happens mid-sequence, and only when using Lumen directly in the viewport. In this case I think I was able to find a (temp?) solution by increasing the Bounds Scale to 10, but the same fix doesnt work for the Character A.
Other things I tried was adding Game Overrides to the MRQ, Disabling Multisample Effects, redoing character from scratch. I also thought it could be somehow related to the materials used but it doesnt seem to be the case because all the characters are sharing them but only these two are troublesome.
Any help would be appreciated