BP_Capture doesn't actually render shadows

Hello everyone,

My issue here is the following.

Rendering a 360 image with BP_capture isn’t working as it should. As you can see, no shadows at all are being rendered.

I wanted to see if anything was incorrect, so I rendered a single and flat image via the sequencer.

But shadows are here on a normal render.

any clue where could this come from?

Many thanks