Im currently trying to make an area where only those Character-AIs can enter, which have something like a permission bool set. Furthermore the character shouldnt be able to leave this zone once entered.
Is this kind of behavior archiveable with a NavModifier Volume?
The only adjustments i was able to make at the NavModifier was changeing colour and cost; Are these all possible changes?
Generally Im pretty lost on that topic, so i appreciate any kind of help!
I have all AI-specific things done in Blueprints yet, but changeing to C++ wouldnt be that much of a problem (At least i hope so ;D)