Hi there! I have a weapon mesh and a collision box. How can I make the collision component not rotate with the actor, but follow the location? That is, even if the actor changes the rotation, the BoxCollision should not do this.
1 Like
You can override world rotation of the BoxCollision on Event Tick
It could be a bit more problematic if you made the box the root of the actor - avoid doing so here.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.