BoxCollision rotation

Hi there! I have a weapon mesh and a collision box. How can I make the collision component not rotate with the actor, but follow the location? That is, even if the actor changes the rotation, the BoxCollision should not do this.

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You can override world rotation of the BoxCollision on Event Tick

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It could be a bit more problematic if you made the box the root of the actor - avoid doing so here.

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