I changed each teleporter’s “selected class” to the corresponding round class maybe that has something to do with it. But I also don’t think I have it set up for the class designer and identifier set up right yet to switch on each round correctly.
I changed each teleporter’s “selected class” to the corresponding round class maybe that has something to do with it. But I also don’t think I have it set up for the class designer and identifier set up right yet to switch on each round correctly.