Box collision overlap only one direction when i move and extend it.

The issue :
I created box component child class that i want to multiselect units in my RTS game.

On the video below You can see, when i try to select units from bottom right to top left it’s work fine (it’s negative X,Y to positive X,Y) but any other direction generate issues.

2024-02-25 10-27-04.mkv (6.6 MB)

On the left side on video You can see my little debug of Delegates. Two on the top are broadcasted when some interactable actor (it’s component) is added or removed from array of hovered interactables. Third and fourth events are ComponentBegin and ComponentEnd overlap.

Collisions configurations :




And my BoxComponent child class source :

source.txt (5.3 KB)
Header.txt (4.3 KB)