Hi,
Could I ask a question regarding optimising use of the UE4 library functions? Any help would be great.
Does “Box/Capsule Overlap Actors” search all actors in the level, and is it a quick function to run (I’ll be calling it quite frequently and have a fairly large world)? Is there any way to minimize the set of actors it checks to a local area or predefined array of actors? I understand object types, but as the types will be spread all over the level I don’t think this will help me reduce the set. What does the “Actor Class Filter” input do, is this the same as Object Type, except using an object class as the filter?
Many thanks,
Bruce