Seeing this issue both in 4.7.6 and 4.8 Preview. I’m using a box trace for objects to find a physics object my character can pickup in the level. It works fine in editor window when I run a simulation but when I try to play stand alone it does not work, and if I package the game and try it there it completely crashes. Here is the log for the crash:
[2015.06.10-13.24.59:750][894]LogOutputDevice:Warning:
Script Stack:
TheifCharacter_C.ExecuteUbergraph_TheifCharacter
TheifCharacter_C.InpActEvt_Use_UniqueObjectNameForCooking_24
[2015.06.10-13.24.59:750][894]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.10-13.24.59:945][894]LogWindows: === Critical error: ===
Assertion failed: Result [File:Runtime/CoreUObject/Public/UObject\Stack.h] [Line: 225]
KERNELBASE.dll {0x000007fefd8aaaad} + 0 bytes
UE4Game.exe {0x00000001400f0337} + 0 bytes
UE4Game.exe {0x000000014016ab38} + 0 bytes
UE4Game.exe {0x00000001401324e8} + 0 bytes
UE4Game.exe {0x00000001405da51b} + 0 bytes
UE4Game.exe {0x00000001405f214d} + 0 bytes
UE4Game.exe {0x00000001405d4494} + 0 bytes
UE4Game.exe {0x00000001405d626d} + 0 bytes
UE4Game.exe {0x00000001405a949e} + 0 bytes
UE4Game.exe {0x00000001405d626d} + 0 bytes
UE4Game.exe {0x00000001405547d1} + 0 bytes
UE4Game.exe {0x00000001405d58a2} + 0 bytes
UE4Game.exe {0x00000001412084e0} + 0 bytes
UE4Game.exe {0x00000001410aa91b} + 0 bytes
UE4Game.exe {0x00000001415e281b} + 0 bytes
UE4Game.exe {0x00000001415f8b83} + 0 bytes
UE4Game.exe {0x00000001415de4c4} + 0 bytes
UE4Game.exe {0x00000001415f889d} + 0 bytes
UE4Game.exe {0x00000001411f0341} + 0 bytes
UE4Game.exe {0x00000001409aa9fb} + 0 bytes
UE4Game.exe {0x00000001409bd620} + 0 bytes
UE4Game.exe {0x000000014029c555} + 0 bytes
UE4Game.exe {0x000000014029c76d} + 0 bytes
UE4Game.exe {0x00000001402bdbe3} + 0 bytes
UE4Game.exe {0x00000001401934f5} + 0 bytes
UE4Game.exe {0x0000000140a083ad} + 0 bytes
UE4Game.exe {0x0000000140a15cb6} + 0 bytes
UE4Game.exe {0x00000001413faf61} + 0 bytes
UE4Game.exe {0x000000014140058f} + 0 bytes
UE4Game.exe {0x0000000140c9764e} + 0 bytes
UE4Game.exe {0x00000001400a01f6} + 0 bytes
UE4Game.exe {0x000000014008fe0c} + 0 bytes
UE4Game.exe {0x000000014008fe5a} + 0 bytes
UE4Game.exe {0x00000001400a1f19} + 0 bytes
UE4Game.exe {0x00000001430e4b65} + 0 bytes
kernel32.dll {0x00000000777159cd} + 0 bytes
ntdll.dll {0x000000007784b891} + 0 bytes
ntdll.dll {0x000000007784b891} + 0 bytes
[2015.06.10-13.25.00:121][894]LogExit: Executing StaticShutdownAfterError
[2015.06.10-13.25.00:124][894]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2977) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.06.10-13.25.00:124][894]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2977) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.06.10-13.25.00:124][894]LogWindows: FPlatformMisc::RequestExit(1)
[2015.06.10-13.25.00:124][894]Log file closed, 06/10/15 09:25:00
I have also attached a screenshot of my character blueprint.