Arrows fired from bows sometimes do not hit where the path/marker shows it should hit.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Use a bow, fire partial shots and what-should-be-charged shots and see where arrows land and for charged shots on bows with effects (shockwave, grapple) see if the effects trigger. Not consistently reproducible, but occurred first try in a private match on mentioned island code, may require a few attempts to reproduce.
Expected Result
Arrows fired from bows should hit where the path/marker shows and charged shot effects should always trigger on fully charged shots.
Observed Result
Occasional weird bow sounds, delayed bow sounds and unseen delay to bow draw progression, with arrows fired from bows landing short of where they should hit according to the path/marker and charged shot effects not triggering unless delaying your shots until after all bow sounds have played. Also, with the shockwave arrow effect, sometimes a directly hit player is not affected by the shockwave even when it triggers.
Platform(s)
PC
Island Code
4590-4493-7113
Video
Additional Notes
I believe this started around when motion matching was introduced and then updated with one of the v28 (Chapter 5 Season 1) updates in December 2023, possibly the v28.01.01 (December 19 2023) update.
There are a few reports/videos of this issue on the Fortnite BR sub-Reddit /r/FortniteBR, they can be found by searching the subreddit for âbow bugâ, sorting by new, then looking at the found posts 4 to 7 months ago (January 2025 to November 2024).
Fortnite STW had a similar (same?) bug before that I believe has since been fixed, but BR/Creative is still affected.
Mentioned island code has a shockwave bow and grapple bow on weapon spawn pads in the spawn area.
I hope this can finally be looked into and fixed as this has been affecting me for a while, thanks.
@Flak Could someone please take a look at this issue? Itâs been a problem since near the start of Chapter 5 and weâre now a few seasons into Chapter 6⌠Itâs extremely frustrating to run into as once it starts happening in a session it will keep happening and makes bows basically unusable until leaving and joining another session where it hopefully wonât occur right away (but even if it doesnât occur right away it seemingly is guaranteed to occur eventually in a session).
this is not a bug, in the clip you are not charging up the bow fully which is why it goes down.
(Every time you charged it up it hit the exact position)
It literally shows the path of the arrow (or at least what it should be) and has delayed full draw timing and sounds when this happens. The screen also flashes and the arrow lights up when itâs supposed to be fully charged but as the video shows it lands short many times. This wasnât an issue before Chapter 5 and this isnât the only report on the issue.
Edit: And yes, the shots after 1:22 are not fully charged but are me firing partially charged shots based on timing/when the marker lines up with the previous arrows at the top but it again many times landing short of where it shows it should hit and where it should hit purely based off of timing.
Added timestamps to the video description, ânormalâ shots all have visible and actual draw progress synced while everything else has actual draw progress desynced/delayed.
To be a bit more clear:
Visible draw progress = working/consistent
Actual draw progress = broken/inconsistent
Visible draw progress = animations, arrow path/marker, screen flash, arrow light
Actual draw progress = sounds, actual hit location, charge effect (shockwave/grapple)