BOUNTY - Create an optimised mesh deformation system for AUD $300

We need a highly optimised mesh deformation blueprint node (written in C++) for a multiplayer FPS with destruction for AUD $300.

OVERVIEW:
Carve a hole in a provided mesh using a provided cube transform so bullets can deform a mesh/create holes and players can walk through this new hole.

INPUT:

  • location (Vector3), rotation (Rotator) and scale (Vector3) to position the slicing cube
  • A reference to the static mesh to slice.

FUNCTION:

  • Add noise via a seed number to the cube to make it jaggered.
  • Carve a hole in the provided mesh using the provided cube transform, ensuring the gaps in the hole are filled.
  • Deform the mesh visually to include this new hole.
  • Update collision so that players can walk through the new hole.

OUTPUT:

  • A reference to the part that was sliced, so we can apply physics to it.

NOTES:

  • As this will be used frequently during a match, it needs to be extremely optimised (<1ms). This includes deforming a large mesh (9k tris) hundreds of times.
  • The meshes in the game use Synty Studios assets, which are low poly. Expect around 9k tris for a building.
  • You cannot use Geometry Scripting, as this is too slow.
  • It must work on any mesh without any authoring pre-runtime.
  • It must work in editor and in packaged builds.
  • It must be able to accept any mesh, so voxel-based destruction is not allowed.
  • This deformation must allow players to walk through the new hole, so no GPU-only systems.
  • You can use Runtime Mesh Components or Dynamic Meshes if a way is provided to convert static meshes to this format.
  • The function must be callable via Blueprints.

PAYMENT:
Payment will be provided upon a video showcasing the function working in-game AND an screenshot of an Unreal Insights trace is shown with the frame timings of the function.

EXAMPLE:


Note this will be done extremely frequently, so it needs to be highly optimised on complex meshes.

If this is you, please get in touch!

300$ i doubt anybody can code this stuff in 10 hours, test it, and optimize.
Even getting idea of such code would be much more than 10hours.
And 30$ aud is around minimal wage per hour.

Well i kind of have idea (untested way of doing that in code), but coding it (if my idea works), testing it, fixing bugs, would be about moth of work.