Bots do not pass each other when moving

Hello.
Created by Blueprint - Character - simple bots.
By pressing the button they go to different places with the help of AI move To
But they do not pass each other …
in Unity3d bots you put NavMeshAgent and submit them to the point and they push each other, waiting in line, etc. Tell me how to do it in Unreal Engin 4

You have 2 choices.

  1. Use Crowd Following Component(known as Detour crowd) instead of Path Following Component which is contained in AI Controller by default.

  2. Turn on RVO Avoidance. It’s in character movement component.