Hello.
Created by Blueprint - Character - simple bots.
By pressing the button they go to different places with the help of AI move To
But they do not pass each other …
in Unity3d bots you put NavMeshAgent and submit them to the point and they push each other, waiting in line, etc. Tell me how to do it in Unreal Engin 4
You have 2 choices.
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Use Crowd Following Component(known as Detour crowd) instead of Path Following Component which is contained in AI Controller by default.
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Turn on RVO Avoidance. It’s in character movement component.