Bots/Actors can't trace Player Mesh by default

I tried to reproduce the ignore self not working issue and I was unable to do so. I have provided a picture of the example I am using.

Example:

These are the nodes that I am using to do a line trace for the player character. This setup ignores the “BotCharacter” that I have while providing a hit on the player character.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list a steps to reproduce this issue on our end?
  3. Could you provide updated screen shots of any blueprints that may be involved with this issue?