Summary
Nothing I do fixes, spawn in sky or at the wrong spawner, trying to use any of the settings provided with the devices. sometimes the team device bugs out too (could be a setting I have not seen).
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
have x amount of players/test bots, have 2 or 3 different spawners for enable/disable events, always on, any setting doesn’t help, have the spawners trying to tackle different teams or classes or what phase to spawn. also trying to enable anything to force spawn on spawner device.
Expected Result
To know which phase you are in, each spawner spawn at the correct phase, team, class, etc. (also that the class/team devices to function correctly too)
Observed Result
various things happen, but it will avoid island start spawners, and all class or teams are avoided to filter. when trying to use a different spawner your likely going to end up in the sky, even if there is enough empty spawners and forced to spawn on spawner not in the sky (which I think this setting makes you go in the sky more?)
Platform(s)
PC, windows 10, current UEFN/FN.
Island Code
9179-1793-4191
Note*
Too many issues between HUB spawning and match spawning, spawn for team is the only setting that seems to work out of the box, but limited in function. Like missing “exclude only this team”?
else one get stuck in the sky or at the wrong spawner. Classes are unstable (maybe respawn on class change helps with events/spawns?). game phase has sort of an issue with some instability, best at always on, or if not doing many players to “enable with events or force spawn”. Priority is ignored most of the time during my setup, so will consider it not the best. and use as island start does not help at the moment, I might be very bugged or some weird event or checkbox I’m missing at this point
if not I’m using the devices wrong, and causing these issues from my own nest of events and triggers.