Hi All,
I am trying to understand how the M_DPW_Bot material is setup. As its a complex material with lots of packed textures.
I would like to use this material setup for my own model. Does anybody know how the channels are setup. As I want
to export out my textures from substancepainter. Thanks
Material
M_DPW_Bot01
T_DPW_Bot01_MatBlend.TGA is this like vertex color ID map?
R=?
G=?
B=?
A=?
T_DPW_Bot01_Shade.TGA
R=AO?
G=Curvature?
B=Spec?
A=Opacity?
T_DPW_Bot01_Detail.TGA
R=?
G=?
B=?
A=?
T_DPW_Bot01_Detail_Mask.TGA
R=?
G=?
B=?
A=?