Summary
Boom Collision on the Fixed Angle Camera doesn’t work with Scene Graph Entities
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Drop a regular Static Mesh into the scene
- Drop an entity with a mesh_component into the scene
- Drop in a Fixed Angle Camera device with Boom Collision enabled and set to Transparency with Collision Radius = 5.0m, Transparency Amount = 0.5, and Transparency Cutout Radius = 0
- Launch Session
- Walk behind the regular Static Mesh and observe the correct Boom Collision behavior
- Walk behind the mesh_component Entity and observe no change
Expected Result
The mesh should become transparent
Observed Result
The mesh has no change in transparency
Platform(s)
PC
Additional Notes
Make sure the Static Mesh being used has a Simple Collision.
Also, I’m having a separate issue where I have to crouch down in order for the Boom Collision to work on the regular Static Meshes. Not sure if it’s just my project or not but FYI for testing.