Boom Collision on the Fixed Angle Camera doesn’t work with Scene Graph Entities

Summary

Boom Collision on the Fixed Angle Camera doesn’t work with Scene Graph Entities

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Drop a regular Static Mesh into the scene
  2. Drop an entity with a mesh_component into the scene
  3. Drop in a Fixed Angle Camera device with Boom Collision enabled and set to Transparency with Collision Radius = 5.0m, Transparency Amount = 0.5, and Transparency Cutout Radius = 0
  4. Launch Session
  5. Walk behind the regular Static Mesh and observe the correct Boom Collision behavior
  6. Walk behind the mesh_component Entity and observe no change

Expected Result

The mesh should become transparent

Observed Result

The mesh has no change in transparency

Platform(s)

PC

Additional Notes

Make sure the Static Mesh being used has a Simple Collision.

Also, I’m having a separate issue where I have to crouch down in order for the Boom Collision to work on the regular Static Meshes. Not sure if it’s just my project or not but FYI for testing.