Boom collision on Orbit Camera ignores focus target's position

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

With the new “Focus Target Override” setting on the Orbit Camera, if you set Boom Collision to instant or predictive, when you move the camera into solid geometry it will pull closer to the location of the players character instead of the focus target’s position.

Here’s a video demonstrating it: https://youtu.be/YYHvHPBYb50

Steps to Reproduce

  1. Place down an Orbit Camera.
  2. Choose an actor for the override and tick “Look at focus target on activate” and enable boom collisions.
  3. Start Game.
  4. Try to push the camera through solid geometry.
  5. Watch as it pulls towards to the player.

Expected Result

Camera should get closer to the focus target.

Observed Result

Camera actually gets closer to the player.

Platform(s)

All, presumably.

Thank you, we’ll get someone to take a look.

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