I’m looking for a way to use boolean operations (and ideally others) in procedural meshes. Ideally being able to take in scripts from OpenSCAD would be perfect but lacking that some union
, difference
, and intersect
routines would be good. Is this available already within UE4 or would it need to be all hand-rolled?
Nearly one and a half years late, nonetheless going to leave this comment for reference.
Besides its brushes (box brush, cylinder brush, stair brush, etc.) and its terrain tool, the Unreal Engine 4 severely lacks support for procedural geometry. Although a UProceduralMeshComponent exists, it is unarguably low-level. Accordingly, Boolean operations on meshes don’t seem to exist (I’m currently on my own venture to find solutions). However, if you have 50€ in your budget, there is Mesh Boolean Operations on the marketplace.
If I find anything else, I shall update this comment.