Bones offset when importing fbx made with Blender

Hey! I hope you have already figured out this issue, if not here is fast short vid I made for you.

I myself learn rigging and working with UE for less than a week, so maybe I’m not doing everything right, but it somehow works.

Right now I don’t know how to export multiple meshes ( a hat is separate from body), so I combined them.

Video: Rig vid - YouTube

P.S. I also have an issue with strange incorrect bone orientation (Incorrect bone orientation only in run animation)
Hope someone could help me with it.

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