Hey there @TheGameDevStore,
Hope you’re well and having a great week so far!
Getting to see more of this project did not make it less terrifying. Desensitization is just not possible with this creature. It’s a really interesting way to create a monster though!
Thanks for sharing and hope your next creation isn’t as creepy
BONECRAWLER with TRANSFORMORPH
Excellent, I found the dedicated thread to your procedurally generated abominations! Do you name any of the abominations you create, such as your most recent one, for example?
We appreciate your interest and inquiry @Zezkaii. No names yet as there are many ways to configure the bonecrawler components and literally infinite Mesh/Material combinations. However, procedural generation is Stream Seed based, thus a Text-based Name could be hashed to an integer value and used as seed. We’ll add support for this, as Names are much easier to recall than a large integer value. We think this is a good way to approach stream-based seed procedural generation and will include this feature for our other Procedural Construction tools like Labyrinthian3D as well.
Thank you for the explanation! While your Alien Monster is fiercely scary, I have to say; your “CyborgPunk Architecture” creature is absolutely next-level incredible! I can only imagine how epic that boss fight would be.
We truly appreciate your kind and inspirational words. With Actor Support, we can build living architecture with functional rooms:) The First Test below…
WOW! This short video is hilarious and made my Monday! The music and choreography in this clip are too on point.
I definitely wasn’t expecting an epic dance battle would ensue with a creature of such ferocity, but I won’t allow myself to stand idly by and be “served.”
What a lively work of art! The energy it exudes is incredible and draws me in even more.