Cant find a way to set a bone transform and morph target weight in one object . Skeletal mesh component can easy change weights morph target in poseable mesh i can change bone location rotation etc. How to do both operation (bone transform and morph target weights) in one mesh or object with c++ or blueprints ?
sorry guys find answer here https://answers.unrealengine.com/questions/724865/update-skeleton-rest-pose-of-one-instance-of-skele.html
Did you find any solution for this? I’m also trying to modify bones AND morph target weights in c++…