i have a character that works ok , the problem is when it simulate physic , for example like the image that i attach the foots are snap to the ground the upper part is simulate physic and animation jump , when the animation begin the bone stretch , if i off ragdoll physic all is fine
Im no UE4 animation expert, but it looks like the child bone (the foot) is having the same scaling applied to its parent (The shin bone) in the Z axis, maybe there is a way to apply the same scale inverted to the foot?
Or maybe you have the rig set up wrong but I dont know about that