Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
I have two animation sequences, which were made by different softwares. Finally, they were imported into Unreal Engine, and I wanted to connect them in a montage. However, the end pose of the first animation was slightly different from the start pose of the second animation, so I decided to add some keyframes at the end of the first animation through the animation sequence editor to make the end pose of the first animation consistent with the start of the second animation. When I modified the rotation data of the bones at the end of the first animation, every time I entered the value of one axis, the value of the other axis would also change, which made it impossible for me to set the rotation value of the bones accurately.
Steps to Reproduce
- Open a MannyQuinn animation sequence
- Select a bone
- Modify the value of a one axis of the rotation
Expected Result
The entered value will be saved and the values of other axes will remain unchanged.
Observed Result
The entered value will be saved, and the values of other axes have changed
Platform(s)
Windows 11, UE 5.4