I have a skeleton I made and imported. It is working with the UE4 mannequin skeleton perfectly.
Now I am trying to add bones for the character which has 2 braid on her head. I added the bones in blender, weight painted them exported to a new fbx. Everything still works perfectly with animations, except i get this message in the skeleton tree:
“The bone only exists on the skeleton, but not on the current mesh.”
What did i do wrong? or what must I do to get the bone onto the current mesh? it was parented or it wouldn’t have come in with the mesh… Thanks!