Also what are the correct Export settings for Blender, to keep bones that are ‘not apart of the select mesh’ - for UE to Import correctly?
People discussed this with no answer since 2021.
- (I believe that Leaf bones may not be the answer. Dont want to add extra tip bones to my Skeleton, unless it’s confirmed that UE removes tip bones on Import? (I forgot which program removes Leaf bones if not checked at Import; I think Blender related, not UE.))