Body animation seq + Metahuman Facerig combining

Take a look at the Metahuman Face AnimBP.
You’ll see that you have a Copy Pose from Mesh that, in short, copy the animation from the body, then a Layered blend per bone allows you to apply an animation ( or realtime animation ) on the neck joints and up ( so the entire facial rig ).

Follow this as an example and you’ll achieve what you want to do