Body animation seq + Metahuman Facerig combining

I made a Blueprint Actor character, where the soldier is created by Modular Armor cloths combined with Metahuman head. I wonder how to combine body animation sequence with face rig in sequence editor, because for me only one of them work… depends on, what ist connected to the LeaderPose Component node as a master bone. While the body can read animated sequence, manual FaceRig not working …and vice versa. Does anybody know how to allow both to work correctly in sequence editor? Or any recommendation tutorial for this connection? …Thanks


1 Like

This subject has been my greatest frustration so far. (I’m also a 1-month newbie to UE.) There seem to be multiple ways to tackle this, so I hope someone answers here with an authoritative answer.

Take a look at the Metahuman Face AnimBP.
You’ll see that you have a Copy Pose from Mesh that, in short, copy the animation from the body, then a Layered blend per bone allows you to apply an animation ( or realtime animation ) on the neck joints and up ( so the entire facial rig ).

Follow this as an example and you’ll achieve what you want to do

Thanks for your answer. I’m not sure if I understand it from the pic :slight_smile: …but I’ll try. Someone should make a short video tutorial for this, because as I see across the forums platforms anyhwhere, I’m not the only one, who want’s to figure it out :slight_smile:

Sadly, I tried hundreds of attempts and variations as you described to me, but with no luck. Maybe, i did something wrong or missed, or maybe it’s working on other meshes, but not to Metahuman with working Facarerig. May I ask, did you tried and it’s really working to you? (I’m in UE5) …animated Modular Cloth character and attached Metahuman head with working Facerig? I tried to find the solution in hundreds of tutorials, but nobody’s focused or explaning that. I’m very frustrated :frowning: