Hello, i developed a board game a few years ago and would like to make it in unreal. However the most troubling part is the way movement worked was:
A. Move to the edge of current tile. Then,
B. Draw from a stack of tiles and place next to the current tile
Movement is done exactly like Betrayal at the house on the hill for those who may know. How could i create this in video game format?
In simple for what i want is, when the player goes to move off the current tile, a random square tile will be put into place in the direction headed.