Blurry volumetric fog

Hi I’ve been experimenting with adding volumetric fog via a Niagara particle system to my level but it the fog has a low-res blur that ruins the look.

Is there some way to increase the resolution of the volumetric fog that I’m missing?

Any help would be massively appreciated.

Likely yes, but the only solution I can think of is either improving the filtering or vastly increasing the voxel density, both of which are likely expensive. It would depend on your perf target?

This is mainly an experiment as part of a larger portfolio piece, so I don’t super mind about performance cost if the results are good enough and don’t take me under 60fps (Currently sitting at about 95)

I’ll look into seeing how I can increase the voxel density and see if that helps and report back.

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