We’re having a problem rendering in Movie Render Queue in UE 5.3 where virtual textures become completely blurry in the rendered output. The textures look great in editor and in game, but when we switch to MRQ, the textures look terrible. The textures are UDIMs of 16k virtual textures. They have rendered fine in earlier versions of UE 5.
I have seen a number of other threads from people with similar problems where virtual textures become unexpectedly blurry. Has anyone found a solution?
Thanks in advance!
-Donald Newlands