Hello, I want to use a Retainer Box in order to use a Material Effect for my full UI. The problem is that when I add my Canvas to a RetainerBox, all my HUD gets blurry or low quality.
I don’t know which could be the problem, I’m using the default settings for the RetainerBox. Any Idea?
I have only a Canvas Panel with Text boxes inside. Scales set to 1, 1 (100%). But my font 10 and 12 text is still blurry. Know how to fix? (found this by search) Or should I make my own post. Ty
No. Im surprised more people havent chimed in. It’s illogical that the text is blurry with default settings, for a size that looks crisp in the editor.
What engine are you in? Im in UE4.27
I thnk I found a decent solution. You will want to use a scale box to scale the whole UI up, then the retainer box, and then another scale box to scale the result down. It really helped me.
For me, the issue was that I simply was not adjusting the image component size x/y to match the original image dimensions. Annoyingly, it looks like the widget editor does not have a problem with this, but when you use a widget component to render it in the world it goes blurry.
Had a similar issue with retainer boxes where my text would look blurry, with some kind of dark outline. Found that the blend mode in the effect material should be set to alpha composite to correctly apply translucency, and it fixed my issue.