My game’s textures look normal on graphics cards with 4 GB VRAM, but extremely blurry on 2 GB VRAM.
This had to be expected if I didn’t decrease the textures’ resolutions significantly. The usage of the texture pool seems below the upper limit for 2 GB. I’m sharing a screenshot for you to see the numbers.
Can it be something else other than textures?
By the way, the screenshot is taken from a system with 8 GB VRAM, so it is the stable view of the game. With 2 GB VRAM it is much much worse.