My project runs stable on RTX 2080. But when I run it on a machine with GT 750Ti (That is 2GB VRAM) the textures look very blurry. Especially the tree leaves and the painted landscape.
In the project there are not much of a high resolution textures. Maybe a few 2K or so. And I checked the “stat memory” and the Used Streaming Pool does not go over 2000. From ConsoleVariables.ini I’ve set “r.Streaming.PoolSize = 2000” but I also tried it without that line. Nothing changed.
On the system with RTX 2080, the game runs fine both in the editor and as a packaged project.
Can there be some other reason for the blurry textures?