I have a texture I want to use for background and it is a screenshot of my desktop. It appers incredibly blurry inside of the editor when imported as a .png, however. Here is an example:
as I can see your reply in email, but not here:
“Compress without alpha” is an option in the texture menu.
Vector Displacement Map should be very uncompressed.
no, engine/gpu/cpu doesnt work like that, unless you are doing UI (and even that is debatable) powers of two are way easier to calculate.
UE4 compresses because DirectX.
Also, if your monitor in-game will never be fullscreen, you can lower your texture size.
For some reason another one of my replies got lost in the void, so I’ll repeat everything:
sRGP messed up the sprite, it looks fine in the texture editor, but as a sprite and in-game it looks as if someone set gamma to maximum and is incredibly bright. Compression settings didn’t change anything. I’ll explain what I’m trying to do, maybe that will help:
Basically I want the game to take place on top of a screenshot of my desktop. I want to have a 1920x1080 Sprite2D of my desktop as a background for the entire game and draw all the other sprites on top of it. It’s going to be a completely static image, drawn once at the start of the game.
For some reason another one of my replies got lost in the void, so I’ll repeat everything:
sRGP messed up the sprite, it looks fine in the texture editor, but as a sprite and in-game it looks as if someone set gamma to maximum and is incredibly bright. Compression settings didn’t change anything. I’ll explain what I’m trying to do, maybe that will help:
Basically I want the game to take place on top of a screenshot of my desktop. I want to have a 1920x1080 Sprite2D of my desktop as a background for the entire game and draw all the other sprites on top of it. It’s going to be a completely static image, drawn once at the start of the game.
Your posts are getting “lost in the void” because they are being sent to a moderation queue due to profanity. Please avoid that, and you won’t have any issues.