Blurry RVT

I`m currently using RVT for the landscape, and everything seems to be working fine, with one exception, when the game starts, it seems that where the player starts, the RVT is all blurry, if I walk around at some distance and return, it loads fine, if I open the material instance, or something else that might trigger some invalidation it loads fine. After “fixing”, if I start the game again, works fine, but the first time when I open the editor, it is always blurry.

Any idea on what could be happening?

Changing the pool sizes also dont work

I’ve reported this bug to Epic and should have a public bug tracker link I can send you soon.

Does this also happen in packaged builds for you? For instance, when there are large camera jumps, or after level transitions?

If it does, a work around for this, until a proper fix is made, could be to manually execute an r.VT.Flush command after large jumps / transitions.

Regards,

Lance Chaney

Here is the public bug tracker link: https://issues.unrealengine.com/issue/UE-309761

It does happen in package builds as well, will try this one, thanks.

But indeed, if you could share the bug tracker link would be good so I can vote on it as well