Hey guys, recently downloaded 4.25 and have noticed a strange issue with materials where everything is super bugged even though there’s nothing in the scene? There’s a skysphere and this one asset and one material assigned to it, but I’m getting a texture streaming budget warning and as soon as I open an instance to try to adjust parameters everything gets super blurry. What’s the deal? This doesn’t happen on any of the older versions.
Is this a result of some texture streaming budget being set too low? How could that be the problem when there’s nothing in the scene yet? What is it drawing? I’ve had scenes with tons more stuff than this before and everything is crisp and looks fine. Dozens of materials with no problems. There’s just the one material on this object and the skysphere material.
Any help would be appreciate, everything I search for is related to MipMaps and not really the same symptom.
