Blurry material

Hi guys,

Metalic materials appear blurry in my project, while other materials are not blurry

I have already tried this:

  • My Anti-Alliasing method is Temporal Super-Resolution and when I try the other methods it gets even more blurry

  • I’m using Ultra Dynamic Sky and and other lighting does not change anything

  • Also, I’m not using Virtual Shadow Maps

I would appreciate any help on this issue, thank you :pray:

Hey there @Gastouuu! Could we take a look at your material and your reflection capture’s settings? It looks like that material has some roughness, if you’re going for a chrome-like look, you’ll have to lower the roughness in the material itself. If this is a 0 roughness high metallic material, it could be indicative of other issues.

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I just changed my reflection method from Lumen to None and it seems to be fixed, but I’m hoping to find a better solution

Here is my material :


I tried putting 0 roughness and the issue seems to be the same

Update:

I recently bought the Oceanology plugin on the Unreal marketplace and to install it you have to copy/paste a code into the DefaultEngine

I just deleted it and the problem is solved (but now I don’t have my ocean anymore lol)

Thank you for your help :pray:

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Hrm, it’s odd that had any affect, but I’m glad you have got to a solution! However I’d like to point out a couple of things just for your record. One being, the material you’re looking at is Brushed Steel, which is supposed to be blurry like this:

since you’re looking at a material instance and not the material itself, that roughness may not be pure roughness in the actual master material the material instance derives. You can test this by making a new material, then set metallic to 1 then roughness to 0, and you’ll end up with a chrome like surface. That said, if it’s working for you now, I can’t knock results!

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