Hey all,
I’m having a weird rendering problem recently with the in Engine looking fine but the in game stream looks very blurry. No matter the project I start / work on, it’s happening so I’m assuming it’s an Engine issue. It all started when I ran my project in “standalone game” for the first time. The game is incredibly blurry while moving, but if you pause the camera for 10 seconds, it slowly crips’s up, like how Keyshot does it’s rendering.
I’ve tried turning off motion blur, played with the AntiAliasing settings, changed pathtracing settings and tested all the options in the “rendering” tab of the engine settings but nothing. I’ve found a few other people asking similar questions online but no one that ever fixes the issue. Any ideas?
The pic is from a brand new test project i created to see if it was still happening in new projects and it is.
Left is in engine, right is in game
Here’s another example, engine looks fine, crisp then as soon as i press play, grainy, blurry, and slowly gets crisper if you don’t move the camera. Must be a setting we’re missing