I’m having a problem with my dirt mask post process effect. When I’m previewing the dirt mask in the editor, everything is looking crisp and nice, but when I’m trying out the built version of my game on a lower res, the dirt mask is really just a blurry mess.
How can I prevent the dirt mask from scaling down (?) or keep things nice & crisp on lower res?
What is the Texture Group set to for that dirt mask? Try UI or Cinematic and see if that helps.
It has been over a year and there is still the same issue. I am having the exact problem.
Set Mip Gen Setting to NoMipmaps in texture editor.
Like a charm! Thank you