Hi, I’m currently working on transfer a large scale architectural project into UE5,
with 4~5 low-rise building imported, the rendering resolution still looks nice,
but after I imported a few large towers, my editor accidently shut down,
next time I restart the project, the rendering preview went all fuzzy,
after few tweaks of settings, found out it was the shadows issue,
I could still get the proper outcome if I turned off Contact Shadow Lengths feature and set the value to 0, but it will lose the realistic indirect shadow effect.
Dont use contact shadows, they rarely work. They sometimes work at 0.05 length, but everything else is unusable. If you want the best dynamic shadow quality, adjust your shadow exponent/distance, and experiment with far shadows if you need those. And if you want the best quality and have hardware RT on your card (GTX 1060 and above), disable contact shadows.