Hello, i’m trying to create a simple pause menu that blurs the game in the background. I’ve seen a ton of questions regarding this topic here, but there is something nobody ever mentions. I use a “Set Game Paused” node when an action mapping is triggered to display the menu, like this:
This creates a problem where the post processing isn’t applied, because the game is considered “paused” so no rendering occurs in the next frame to show this effect. It looks like this:
If I don’t link the “Set Game paused” to the flow, the blur works.
However, not using this node and setting a custom flag creates another problem, which is the game isn’t really paused (so the game still runs, actors still move, etc) when the menu is up, and setting the simulation speed to 0 feels like a hacky and bug-prone solution that I really don’t want to take. Are there any other methods to achieve this blur effect?