Hey
In 4.27 version i noticed big issue with reflections and quality of the texture between PathTracing vs RayTracing modes.
The material is a car paint from Epic’s Automotive Material Pack and I have no idea why it blurs it like that - all presets are set to Cinematic. The bluriness happens sometimes, and even LOD forced to -1 does not help, the reflections themselves are blurry with clearcoat materials vs full chrome and I have no idea why.
RayTracing bounces set to more than 1 - no changes
Samples set to more than 1 - no changes
Skylight resolution set to 1024 - no changes
Any ideas?