Thank you that works.
When you use smart unwarp it will scale this texture up. But if you use the normal unwarp(in Blender with Edit mode/select all/ Press U/unwarp) everything works correctly.
Hi all,
every time when i import an .fbx object/mesh (from blender with the normal settings) and apply a default unreal texture on it. This texture looks extremely blurry. Furthermore this texture is not applyed on all sides.
What do i have to change in the settings or do i have to change something in the import settings?
Normal unreal object (left) imported mesh (rigth)
Blender settings (if it is importand):
Thank you for your help.
It seems your mesh’s UV is not unwrapped properly.
Try smart unwrap in blender, and see what happen.