I’ve noticed that my simple project with low resolution textures is blurred when the game is running, but sharp if I pause and ‘eject’. I’d like the game to look like the sharper ‘eject’ image on the right. How do achieve the sharper look?
I have added a Post Process Volume with these settings changed from default:
Post Process Volume
- Unbound = true
- Enabled = true
Misc
AA Method = none
My texture is has:
Level Of Detail
Mip Gen Settings = noMipmaps
Texture
Never Stream = true
Filter = Nearest