Greetings
I’m trying to achieve a blur effect on the 3D scene while the 2D menus are open (on mobile).
I tried using Depth of Field, and the only setting that seems to work on mobile is Scale, which only goes up to 2 and it’s a very minimal blur. I don’t understand why it is possible to blur but only to a small amount.
I tried post processing materials, but I can’t get them to work on mobile.
I tried implementing manually a blur effect, but whenever I use the SceneColor node on a surface material, the material stops working on mobile.
I need help…