When i set post process material (RED_Inst whose purpose to give red type color) and set mesh’s render custom depth pass to true, whole level turns red except that mesh. It works perfectly.
I want to achieve similar kind of blur effect. I want to make whole level blur except that mesh. But Similar set up with gaussian blur material does not work.
The blur material part is followed by [this post.][3]
My aim is to blur everything on level except one mesh. Sorry for my lack of knowledge. Thanks!