Hi everyone, excuse me for my english,
I try to make a “perfect pixel” game and I have a problem with Paper2D,
I have read lot of topics about that (maybe all), and my rendering still have blur with gamma problems.
I want to have a 1118x490 window (example resolution for test) and my picture (1118x490 pixel-art) that cover the screen.
**My picture : **
I use this options :
**Asset : **
My window settings are : 1118x490 and my Camera is Orthographic with Ortho-Width : 1118 (My picture cover the screen, ok !)
My Paper2D default pixels per Unreal unit is 1.0.
**My result is : **
Not the same color (I have try to change gamma to 2.2 but she is not the same) and we dont see the “real” pixels but a blured version (it’s horrible).
I can upload my project if you want but I dont think its needed.
Please help me