Hi everyone, excuse me for my english,
I try to make a “perfect pixel” game and I have a problem with Paper2D,
I have read lot of topics about that (maybe all), and my rendering still have blur with gamma problems.
I want to have a 1118x490 window (example resolution for test) and my picture (1118x490 pixel-art) that cover the screen.
My window settings are : 1118x490 and my Camera is Orthographic with Ortho-Width : 1118 (My picture cover the screen, ok !)
My Paper2D default pixels per Unreal unit is 1.0.
ALWAYS use nearest filter for pixel art.
Do you have post-process? turn off all the anti-aliasing both in post-process and project settings. if its still blurred try r.Upscale.Quality = 0 in console
Hi Lyan, thank you for your help, I re-use nearest filter, I have disabled all post-process on the project settings and my camera (I have set Blend Weight to 0). I have disabled mobile HDR. And fix “none” on Anti-aliasing.
And use r.Upscale.Quality 0, now the result is really better !
But not perfect, the color was pretty similar so its ok for me, but the pixel render is not the same, e.g :
Hello, I do not wish to remain in the void of incomprehension (like all other post with this problem),
if someone just help me trying my project (or giving me the steps to produce from an empty project).