Hi
how can I use chinese Bluetooth Remote Controller as input for VR?
I can not help you with your specific question. But maybe I can point you in the right direction: Someone implemented a ue4 plugin to use a Wii Remote in the engine. Maybe you can reuse it for this controller:
Thanks for reply
I tried to use it but dll is missing
here’s I found a discussion about this plugin
and people has the same problem with dll
As far as I know, you could use the normal Gamepad Mapping. I have that same controller, and I found out that you need to hit the “@” and the “B” Button to enter the mode in which Unreal will react to the mapping you pointed out in the blueprints.
For example:
This makes it so the “A” button, which is considered the “Face Button Top” by unreal, which is correct if you use the Gamepad Sideways, makes my character Jump.
You could always invert the Stick, so you could use it vertically, as it’s supposed to.
Unfortunately settings you described doesn’t work for me I tried them within a blank project.
The only mode working is a mouse “@”+“C” in UE Editor. But mouse mode doesn’t fit for mobile because of the cursor…
Can you show settings in your project maybe I something missed?
I too would like to know how to use one of these remotes for iOS GoogleVR in UE4 on Mac OS X 10.11.6 if anyone has found this out yet.
I’ve had some success after a quick try, just using it as a normal gamepad. I set up some PrintStrings as above, and get the output displayed. Also building the basic VR project, using the starter instructions, my bluetooth remote moves me backwards and forwards without having to set anything up (just using what’s built into the default Player).
Hi, I’ve implemented a little plugin to support some of these bluetooth controllers in GoogleVR iOS apps: GitHub - ma2th/btc: Bluetooth Controller Support for UE4 GoogleVR iOS Apps Maybe this helps…