[Blueprints] Prototype Menu System

The save system is still intact, but it only saves gameplay settings like mouse sensitivity & invert mouse option. The video settings are all saved using unreal’s native ‘Game User Settings’ now. And thanks for the wishes, @ZenrokStudios . Hope you have a wonderful year ahead as well. :slight_smile:

Guys I recreated in Blender old "menu"intro of Unreal Tournament 1999 in Blender.

Hello! I’ve downloaded the project but the uasset files are not showing up in the editor. Anyone else have the same problem? I am on 4.20

Hi, the current version of the project is built on Unreal Engine 4.21. As far as I know, the engine doesn’t let you open projects built on later versions. That might have something to do with the issue.

Greetings. First of all congratulations for your awesome work. I just wanted to ask if there is a possibility to be compatible with 4.22. Take care!

how do you download it

Hi, after a long hiatus, I’ve finally resumed work on Prototype Menu System. The v2.3 update is now live on GitHub: https://github.com/RohitKotiveetil/U…typeMenuSystem

ChangeLog:

The Level Selection system does not support saving unlocked levels at the moment, but I’m planning to add that in the next update. Anyway, the project files are available for free on GitHub. So if anyone’s interested, feel free to use it in your projects.

Released the v2.4 update for Prototype Menu System: https://github.com/RohitKotiveetil/U…typeMenuSystem

ChangeLog:

  • Added support for dynamically unlocking levels. The level selection menu will reflect these changes every time a new level gets unlocked.

  • Added save game support for the level selection system. Unlocked levels will now remain persistent across multiple sessions. Can be reset by deleting the ‘Saved’ folder.

amazing!! thanks so much, will check it out!

v2.5 committed to GitHub: https://github.com/RohitKotiveetil/U…typeMenuSystem

ChangeLog:

Hello, How do I add new levels?
Please HELP ME

v2.6 and 2.7 now available on Github: https://github.com/RohitKotiveetil/UnrealEngine–PrototypeMenuSystem

Change Log:

I. Added Unreal Engine 5.0 compatibility.

II. Added options to edit and save Audio Settings from the main menu. [For further read: Final major update for Prototype Menu System]

You can assign all of your audio assets to one of the provided sound classes (sample screenshot below) and any changes applied in the options menu should automatically reflect themselves whenever said sounds are being played in your project.